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An educational board game for learning and teaching burn care: A preliminary evaluation

Timely and effective assessment, resuscitation and transfer of patients with severe burns has been demonstrated to improve outcome. A dedicated one-day course exists to equip all frontline emergency healthcare workers with the necessary knowledge and skills to manage severe burn injuries. More recen...

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Autores principales: Whittam, Alexander M., Chow, Whitney
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5965322/
https://www.ncbi.nlm.nih.gov/pubmed/29799570
http://dx.doi.org/10.1177/2059513117690012
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author Whittam, Alexander M.
Chow, Whitney
author_facet Whittam, Alexander M.
Chow, Whitney
author_sort Whittam, Alexander M.
collection PubMed
description Timely and effective assessment, resuscitation and transfer of patients with severe burns has been demonstrated to improve outcome. A dedicated one-day course exists to equip all frontline emergency healthcare workers with the necessary knowledge and skills to manage severe burn injuries. More recently, a board game has been developed which aims to act as a learning and practice development tool for those managing burn injuries. We present the findings of our preliminary evaluation of this game. We played this game with a multidisciplinary group of staff including doctors, nurses and therapists. A proportion of these participants had previously completed the Emergency Management of Severe Burns (EMSB) course. We obtained subjective results from a questionnaire, using both Likert-type ratings and open-ended questions. The styling of the game and ease of instructions was rated from ‘average’ to ‘excellent’. The relevance of questions was rated from ‘good’ to ‘excellent’. The usefulness of the game to increase knowledge and stimulate discussion was rated between ‘good’ and ‘excellent’. All participants stated that they would recommend the game to other healthcare professionals. This is the only burns and plastic surgery-related educational game in the literature. Educational games adhere to principles of adult learning but there is insufficient evidence in the literature to either confirm or refute their utility. Our preliminary evaluation of this game has shown that it achieves its main aims, namely to increase knowledge in burn care and to stimulate discussion. Further work is required to assess the board game.
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spelling pubmed-59653222018-05-24 An educational board game for learning and teaching burn care: A preliminary evaluation Whittam, Alexander M. Chow, Whitney Scars Burn Heal Original Article Timely and effective assessment, resuscitation and transfer of patients with severe burns has been demonstrated to improve outcome. A dedicated one-day course exists to equip all frontline emergency healthcare workers with the necessary knowledge and skills to manage severe burn injuries. More recently, a board game has been developed which aims to act as a learning and practice development tool for those managing burn injuries. We present the findings of our preliminary evaluation of this game. We played this game with a multidisciplinary group of staff including doctors, nurses and therapists. A proportion of these participants had previously completed the Emergency Management of Severe Burns (EMSB) course. We obtained subjective results from a questionnaire, using both Likert-type ratings and open-ended questions. The styling of the game and ease of instructions was rated from ‘average’ to ‘excellent’. The relevance of questions was rated from ‘good’ to ‘excellent’. The usefulness of the game to increase knowledge and stimulate discussion was rated between ‘good’ and ‘excellent’. All participants stated that they would recommend the game to other healthcare professionals. This is the only burns and plastic surgery-related educational game in the literature. Educational games adhere to principles of adult learning but there is insufficient evidence in the literature to either confirm or refute their utility. Our preliminary evaluation of this game has shown that it achieves its main aims, namely to increase knowledge in burn care and to stimulate discussion. Further work is required to assess the board game. SAGE Publications 2017-01-31 /pmc/articles/PMC5965322/ /pubmed/29799570 http://dx.doi.org/10.1177/2059513117690012 Text en © The Author(s) 2017 http://creativecommons.org/licenses/by-nc/3.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 3.0 License (http://www.creativecommons.org/licenses/by-nc/3.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page(https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Article
Whittam, Alexander M.
Chow, Whitney
An educational board game for learning and teaching burn care: A preliminary evaluation
title An educational board game for learning and teaching burn care: A preliminary evaluation
title_full An educational board game for learning and teaching burn care: A preliminary evaluation
title_fullStr An educational board game for learning and teaching burn care: A preliminary evaluation
title_full_unstemmed An educational board game for learning and teaching burn care: A preliminary evaluation
title_short An educational board game for learning and teaching burn care: A preliminary evaluation
title_sort educational board game for learning and teaching burn care: a preliminary evaluation
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5965322/
https://www.ncbi.nlm.nih.gov/pubmed/29799570
http://dx.doi.org/10.1177/2059513117690012
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