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Exergames for the corporate wellness program in Singapore: An investigation of employees’ acceptance via watching Kinect video

OBJECTIVE: This study aimed to explore the acceptance of exergames in a work environment and investigate influencing factors through examining a conceptual model. METHODS: After viewing a short video on playing exergames, sixty recruited working adults scored items associated with perceived usefulne...

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Detalles Bibliográficos
Autores principales: Li, Jinhui, Theng, Yin-Leng, Cheong, Wei Lun, Hoo, Yi Fei, Ngo, My Dung
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6001273/
https://www.ncbi.nlm.nih.gov/pubmed/29942559
http://dx.doi.org/10.1177/2055207616654578