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Exergames for the corporate wellness program in Singapore: An investigation of employees’ acceptance via watching Kinect video
OBJECTIVE: This study aimed to explore the acceptance of exergames in a work environment and investigate influencing factors through examining a conceptual model. METHODS: After viewing a short video on playing exergames, sixty recruited working adults scored items associated with perceived usefulne...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6001273/ https://www.ncbi.nlm.nih.gov/pubmed/29942559 http://dx.doi.org/10.1177/2055207616654578 |