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Mental health service users' and professionals' relationship with games and gaming

BACKGROUND: Games and elements of gamification can be utilized in mental healthcare to provide customized interventions for the service users. However, very little evidence exists as to what kind of experiences service users and professionals have towards games and gaming, and what their perceptions...

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Detalles Bibliográficos
Autores principales: Hopia, Hanna, Siitonen, Marko, Raitio, Katja
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6034349/
https://www.ncbi.nlm.nih.gov/pubmed/31463073
http://dx.doi.org/10.1177/2055207618779718