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Mental health service users' and professionals' relationship with games and gaming
BACKGROUND: Games and elements of gamification can be utilized in mental healthcare to provide customized interventions for the service users. However, very little evidence exists as to what kind of experiences service users and professionals have towards games and gaming, and what their perceptions...
Autores principales: | Hopia, Hanna, Siitonen, Marko, Raitio, Katja |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6034349/ https://www.ncbi.nlm.nih.gov/pubmed/31463073 http://dx.doi.org/10.1177/2055207618779718 |
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