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Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study

We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and saf...

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Detalles Bibliográficos
Autores principales: Ayed, Ines, Ghazel, Adel, Jaume-i-Capó, Antoni, Moya-Alcover, Gabriel, Varona, Javier, Martínez-Bueso, Pau
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6079427/
https://www.ncbi.nlm.nih.gov/pubmed/30123443
http://dx.doi.org/10.1155/2018/7574860