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Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and saf...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6079427/ https://www.ncbi.nlm.nih.gov/pubmed/30123443 http://dx.doi.org/10.1155/2018/7574860 |