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Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study

We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and saf...

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Detalles Bibliográficos
Autores principales: Ayed, Ines, Ghazel, Adel, Jaume-i-Capó, Antoni, Moya-Alcover, Gabriel, Varona, Javier, Martínez-Bueso, Pau
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6079427/
https://www.ncbi.nlm.nih.gov/pubmed/30123443
http://dx.doi.org/10.1155/2018/7574860
Descripción
Sumario:We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and safety. The Tinetti balance test was used as pretest and posttest assessments. Results show that adherence was very high and no adverse effects were registered during the sessions. The included participants also reported enjoyment during the playtime and exhibited improvements in Tinetti scores. The findings suggest that game-based rehabilitation can be useful for improving balance in elderly people and can be incorporated in a fall prevention program.