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Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study

We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and saf...

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Autores principales: Ayed, Ines, Ghazel, Adel, Jaume-i-Capó, Antoni, Moya-Alcover, Gabriel, Varona, Javier, Martínez-Bueso, Pau
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6079427/
https://www.ncbi.nlm.nih.gov/pubmed/30123443
http://dx.doi.org/10.1155/2018/7574860
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author Ayed, Ines
Ghazel, Adel
Jaume-i-Capó, Antoni
Moya-Alcover, Gabriel
Varona, Javier
Martínez-Bueso, Pau
author_facet Ayed, Ines
Ghazel, Adel
Jaume-i-Capó, Antoni
Moya-Alcover, Gabriel
Varona, Javier
Martínez-Bueso, Pau
author_sort Ayed, Ines
collection PubMed
description We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and safety. The Tinetti balance test was used as pretest and posttest assessments. Results show that adherence was very high and no adverse effects were registered during the sessions. The included participants also reported enjoyment during the playtime and exhibited improvements in Tinetti scores. The findings suggest that game-based rehabilitation can be useful for improving balance in elderly people and can be incorporated in a fall prevention program.
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spelling pubmed-60794272018-08-19 Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study Ayed, Ines Ghazel, Adel Jaume-i-Capó, Antoni Moya-Alcover, Gabriel Varona, Javier Martínez-Bueso, Pau J Healthc Eng Research Article We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and safety. The Tinetti balance test was used as pretest and posttest assessments. Results show that adherence was very high and no adverse effects were registered during the sessions. The included participants also reported enjoyment during the playtime and exhibited improvements in Tinetti scores. The findings suggest that game-based rehabilitation can be useful for improving balance in elderly people and can be incorporated in a fall prevention program. Hindawi 2018-07-09 /pmc/articles/PMC6079427/ /pubmed/30123443 http://dx.doi.org/10.1155/2018/7574860 Text en Copyright © 2018 Ines Ayed et al. http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Article
Ayed, Ines
Ghazel, Adel
Jaume-i-Capó, Antoni
Moya-Alcover, Gabriel
Varona, Javier
Martínez-Bueso, Pau
Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
title Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
title_full Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
title_fullStr Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
title_full_unstemmed Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
title_short Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
title_sort feasibility of kinect-based games for balance rehabilitation: a case study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6079427/
https://www.ncbi.nlm.nih.gov/pubmed/30123443
http://dx.doi.org/10.1155/2018/7574860
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