Cargando…
Feasibility of Kinect-Based Games for Balance Rehabilitation: A Case Study
We aimed at determining the effects of prototype games on older adults attending a rehabilitation program in an elderly house in this work. We conducted an initial case study where two participants underwent a 5-week intervention. Feasibility was assessed by examining recruitment, adherence, and saf...
Autores principales: | Ayed, Ines, Ghazel, Adel, Jaume-i-Capó, Antoni, Moya-Alcover, Gabriel, Varona, Javier, Martínez-Bueso, Pau |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2018
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6079427/ https://www.ncbi.nlm.nih.gov/pubmed/30123443 http://dx.doi.org/10.1155/2018/7574860 |
Ejemplares similares
-
Improving Vision-Based Motor Rehabilitation Interactive Systems for Users with Disabilities Using Mirror Feedback
por: Jaume-i-Capó, Antoni, et al.
Publicado: (2014) -
PROGame: A process framework for serious game development for motor rehabilitation therapy
por: Amengual Alcover, Esperança, et al.
Publicado: (2018) -
Validation of a Kinect V2 based rehabilitation game
por: Ma, Mengxuan, et al.
Publicado: (2018) -
The Influence of Mobile Device Type on Camera-Based Monitoring of Neck Movements for Cervical Rehabilitation
por: Roig-Maimó, Maria Francesca, et al.
Publicado: (2023) -
Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor
por: PROFFITT, RACHEL, et al.
Publicado: (2015)