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Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

BACKGROUND: Improving the reach of behavioral health services to young adult veterans is a policy priority. OBJECTIVE: The objective of our study was to explore differences in video game playing by behavioral health need for young adult veterans to identify potential conditions for which video games...

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Detalles Bibliográficos
Autores principales: Grant, Sean, Spears, Asya, Pedersen, Eric R
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6085553/
https://www.ncbi.nlm.nih.gov/pubmed/30049668
http://dx.doi.org/10.2196/games.9327