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Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis
BACKGROUND: Improving the reach of behavioral health services to young adult veterans is a policy priority. OBJECTIVE: The objective of our study was to explore differences in video game playing by behavioral health need for young adult veterans to identify potential conditions for which video games...
Autores principales: | Grant, Sean, Spears, Asya, Pedersen, Eric R |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6085553/ https://www.ncbi.nlm.nih.gov/pubmed/30049668 http://dx.doi.org/10.2196/games.9327 |
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