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Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification

An effective innovative pedagogy for sexual health education is required to meet the demands of technology savvy digital natives. This study investigates the extent to which game-based learning (GBL) and gamification could improve the sexual health education of adolescent students. We conducted a ra...

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Detalles Bibliográficos
Autores principales: Haruna, Hussein, Hu, Xiao, Chu, Samuel Kai Wah, Mellecker, Robin R., Gabriel, Goodluck, Ndekao, Patrick Siril
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6163657/
https://www.ncbi.nlm.nih.gov/pubmed/30227642
http://dx.doi.org/10.3390/ijerph15092027