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Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
An effective innovative pedagogy for sexual health education is required to meet the demands of technology savvy digital natives. This study investigates the extent to which game-based learning (GBL) and gamification could improve the sexual health education of adolescent students. We conducted a ra...
Autores principales: | Haruna, Hussein, Hu, Xiao, Chu, Samuel Kai Wah, Mellecker, Robin R., Gabriel, Goodluck, Ndekao, Patrick Siril |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6163657/ https://www.ncbi.nlm.nih.gov/pubmed/30227642 http://dx.doi.org/10.3390/ijerph15092027 |
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