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An Explanatory Model for the Relationship between Motivation in Sport, Victimization, and Video Game Use in Schoolchildren

(1) Background: Society is changing amazingly fast, and this is bringing about changes in the way that people spend their free time. In the 21st century, free time is increasingly spent using technological devices such as video games, thus increasing levels of sedentariness. The aim of the present s...

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Detalles Bibliográficos
Autores principales: Castro-Sánchez, Manuel, Chacón-Cuberos, Ramón, Ubago-Jiménez, José Luis, Zafra-Santos, Edson, Zurita-Ortega, Félix
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6164500/
https://www.ncbi.nlm.nih.gov/pubmed/30158454
http://dx.doi.org/10.3390/ijerph15091866