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Current climate for digital game-based learning of science in further and higher education
Digital game-based learning (DGBL) is being used increasingly as an alternative learning tool to teach science in further and higher education. A variety of digital game formats currently exist for science learning, alongside diverse methods for their implementation and evaluation. This paper aims t...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Oxford University Press
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6203454/ https://www.ncbi.nlm.nih.gov/pubmed/30260380 http://dx.doi.org/10.1093/femsle/fny237 |
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author | Brown, Carla L Comunale, Mary Ann Wigdahl, Brian Urdaneta-Hartmann, Sandra |
author_facet | Brown, Carla L Comunale, Mary Ann Wigdahl, Brian Urdaneta-Hartmann, Sandra |
author_sort | Brown, Carla L |
collection | PubMed |
description | Digital game-based learning (DGBL) is being used increasingly as an alternative learning tool to teach science in further and higher education. A variety of digital game formats currently exist for science learning, alongside diverse methods for their implementation and evaluation. This paper aims to provide a broad summary of the field by discussing the current platforms for DGBL and examples of games played on them. These include gamified simulations and traditional digital games delivered through personal computer and online software; mobile games delivered through downloaded applications for devices such as tablets and mobile phones; and educational modifications of commercial games, known amongst gamers as ‘mods’. To conclude the summary, the paper discusses the current challenges and barriers associated with DGBL in further and higher science education, and potential strategies researchers may consider to overcome them. |
format | Online Article Text |
id | pubmed-6203454 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Oxford University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-62034542018-10-31 Current climate for digital game-based learning of science in further and higher education Brown, Carla L Comunale, Mary Ann Wigdahl, Brian Urdaneta-Hartmann, Sandra FEMS Microbiol Lett Minireview Digital game-based learning (DGBL) is being used increasingly as an alternative learning tool to teach science in further and higher education. A variety of digital game formats currently exist for science learning, alongside diverse methods for their implementation and evaluation. This paper aims to provide a broad summary of the field by discussing the current platforms for DGBL and examples of games played on them. These include gamified simulations and traditional digital games delivered through personal computer and online software; mobile games delivered through downloaded applications for devices such as tablets and mobile phones; and educational modifications of commercial games, known amongst gamers as ‘mods’. To conclude the summary, the paper discusses the current challenges and barriers associated with DGBL in further and higher science education, and potential strategies researchers may consider to overcome them. Oxford University Press 2018-09-26 /pmc/articles/PMC6203454/ /pubmed/30260380 http://dx.doi.org/10.1093/femsle/fny237 Text en © FEMS 2018. http://creativecommons.org/licenses/by/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Minireview Brown, Carla L Comunale, Mary Ann Wigdahl, Brian Urdaneta-Hartmann, Sandra Current climate for digital game-based learning of science in further and higher education |
title | Current climate for digital game-based learning of science in further and higher education |
title_full | Current climate for digital game-based learning of science in further and higher education |
title_fullStr | Current climate for digital game-based learning of science in further and higher education |
title_full_unstemmed | Current climate for digital game-based learning of science in further and higher education |
title_short | Current climate for digital game-based learning of science in further and higher education |
title_sort | current climate for digital game-based learning of science in further and higher education |
topic | Minireview |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6203454/ https://www.ncbi.nlm.nih.gov/pubmed/30260380 http://dx.doi.org/10.1093/femsle/fny237 |
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