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Educational Workshop using games improves self-monitoring of blood glucose among children

OBJECTIVE: to evaluate the effectiveness of an educational workshop using games to improve self-monitoring of blood glucose techniques for school children with type 1 diabetes. METHOD: a quasi-experimental study was conducted with school children who attended two outpatient clinics of a university h...

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Autores principales: Kaneto, Léia Alves, Damião, Elaine Buchhorn Cintra, Verissimo, Maria de La Ó Ramallo, Rossato, Lisabelle Mariano, Toriyama, Aurea Tamami Minagawa, Szylit, Regina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Escola de Enfermagem de Ribeirão Preto / Universidade de São Paulo 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6206829/
https://www.ncbi.nlm.nih.gov/pubmed/30379242
http://dx.doi.org/10.1590/1518-8345.2400.3039
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author Kaneto, Léia Alves
Damião, Elaine Buchhorn Cintra
Verissimo, Maria de La Ó Ramallo
Rossato, Lisabelle Mariano
Toriyama, Aurea Tamami Minagawa
Szylit, Regina
author_facet Kaneto, Léia Alves
Damião, Elaine Buchhorn Cintra
Verissimo, Maria de La Ó Ramallo
Rossato, Lisabelle Mariano
Toriyama, Aurea Tamami Minagawa
Szylit, Regina
author_sort Kaneto, Léia Alves
collection PubMed
description OBJECTIVE: to evaluate the effectiveness of an educational workshop using games to improve self-monitoring of blood glucose techniques for school children with type 1 diabetes. METHOD: a quasi-experimental study was conducted with school children who attended two outpatient clinics of a university hospital. Data were collected by systematic observation of the self-monitoring of blood glucose (SMBG) technique before and after the intervention. Data analysis consisted of verifying changes while performing the technique, using pre- and post-intervention compliance rates using statistical tests. The sample consisted of 33 children. Each child participated in one session; 17 educational workshops were conducted in total. RESULTS: we found an increased frequency of SMBG, changing lancets, rotation of puncture sites, as well as calibration and periodic checking of date and time of the glucose meter. Comparisons pre- and post-intervention showed that the average number of steps in accordance with the SMBG technique increased from 5.30 to 6.58, whereas the steps “Changing the lancet of the lancing device”, “Pressing the puncture site” and “Disposing of materials used in a needlestick container” showed statistically significant differences. CONCLUSION: the educational workshop was effective, as it improved children’s performance of the SBMG technique.
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spelling pubmed-62068292018-10-31 Educational Workshop using games improves self-monitoring of blood glucose among children Kaneto, Léia Alves Damião, Elaine Buchhorn Cintra Verissimo, Maria de La Ó Ramallo Rossato, Lisabelle Mariano Toriyama, Aurea Tamami Minagawa Szylit, Regina Rev Lat Am Enfermagem Original Articles OBJECTIVE: to evaluate the effectiveness of an educational workshop using games to improve self-monitoring of blood glucose techniques for school children with type 1 diabetes. METHOD: a quasi-experimental study was conducted with school children who attended two outpatient clinics of a university hospital. Data were collected by systematic observation of the self-monitoring of blood glucose (SMBG) technique before and after the intervention. Data analysis consisted of verifying changes while performing the technique, using pre- and post-intervention compliance rates using statistical tests. The sample consisted of 33 children. Each child participated in one session; 17 educational workshops were conducted in total. RESULTS: we found an increased frequency of SMBG, changing lancets, rotation of puncture sites, as well as calibration and periodic checking of date and time of the glucose meter. Comparisons pre- and post-intervention showed that the average number of steps in accordance with the SMBG technique increased from 5.30 to 6.58, whereas the steps “Changing the lancet of the lancing device”, “Pressing the puncture site” and “Disposing of materials used in a needlestick container” showed statistically significant differences. CONCLUSION: the educational workshop was effective, as it improved children’s performance of the SBMG technique. Escola de Enfermagem de Ribeirão Preto / Universidade de São Paulo 2018-10-25 /pmc/articles/PMC6206829/ /pubmed/30379242 http://dx.doi.org/10.1590/1518-8345.2400.3039 Text en © 2018 Revista Latino-Americana de Enfermagem https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License
spellingShingle Original Articles
Kaneto, Léia Alves
Damião, Elaine Buchhorn Cintra
Verissimo, Maria de La Ó Ramallo
Rossato, Lisabelle Mariano
Toriyama, Aurea Tamami Minagawa
Szylit, Regina
Educational Workshop using games improves self-monitoring of blood glucose among children
title Educational Workshop using games improves self-monitoring of blood glucose among children
title_full Educational Workshop using games improves self-monitoring of blood glucose among children
title_fullStr Educational Workshop using games improves self-monitoring of blood glucose among children
title_full_unstemmed Educational Workshop using games improves self-monitoring of blood glucose among children
title_short Educational Workshop using games improves self-monitoring of blood glucose among children
title_sort educational workshop using games improves self-monitoring of blood glucose among children
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6206829/
https://www.ncbi.nlm.nih.gov/pubmed/30379242
http://dx.doi.org/10.1590/1518-8345.2400.3039
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