Cargando…
A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality
BACKGROUND: Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in ot...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2018
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6271576/ https://www.ncbi.nlm.nih.gov/pubmed/30519479 http://dx.doi.org/10.1186/s40813-018-0105-6 |
_version_ | 1783376958936055808 |
---|---|
author | Klit, Karl Johan Møller Pedersen, Ken Steen Stege, Helle |
author_facet | Klit, Karl Johan Møller Pedersen, Ken Steen Stege, Helle |
author_sort | Klit, Karl Johan Møller |
collection | PubMed |
description | BACKGROUND: Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in other fields to support traditional teaching methodology and actively engage students. This study investigates whether a digital pig farm game can assist agriculture students in acquiring knowledge and skills in farrowing management to reduce mortality in piglets prior to weaning. RESULTS: Overall the simulation group tended to score higher; however, at 5% confidence level, the difference was not significant. The simulation group had the lowest standard deviation which to some extent was due to reduced number of low-scoring students. Nevertheless, students requested more digital simulation for learning and practicing skills. CONCLUSION: The use of game-based learning in agricultural education has a huge potential for building skills needed on a real pig farm. However, an increase in knowledge related to farrowing management was not documented. The integration of game-based learning into an educational setting needs further evaluation. |
format | Online Article Text |
id | pubmed-6271576 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-62715762018-12-05 A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality Klit, Karl Johan Møller Pedersen, Ken Steen Stege, Helle Porcine Health Manag Research BACKGROUND: Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in other fields to support traditional teaching methodology and actively engage students. This study investigates whether a digital pig farm game can assist agriculture students in acquiring knowledge and skills in farrowing management to reduce mortality in piglets prior to weaning. RESULTS: Overall the simulation group tended to score higher; however, at 5% confidence level, the difference was not significant. The simulation group had the lowest standard deviation which to some extent was due to reduced number of low-scoring students. Nevertheless, students requested more digital simulation for learning and practicing skills. CONCLUSION: The use of game-based learning in agricultural education has a huge potential for building skills needed on a real pig farm. However, an increase in knowledge related to farrowing management was not documented. The integration of game-based learning into an educational setting needs further evaluation. BioMed Central 2018-12-01 /pmc/articles/PMC6271576/ /pubmed/30519479 http://dx.doi.org/10.1186/s40813-018-0105-6 Text en © The Author(s). 2018 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Research Klit, Karl Johan Møller Pedersen, Ken Steen Stege, Helle A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality |
title | A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality |
title_full | A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality |
title_fullStr | A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality |
title_full_unstemmed | A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality |
title_short | A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality |
title_sort | prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6271576/ https://www.ncbi.nlm.nih.gov/pubmed/30519479 http://dx.doi.org/10.1186/s40813-018-0105-6 |
work_keys_str_mv | AT klitkarljohanmøller aprospectivecohortstudyofgamebasedlearningbydigitalsimulationofapigfarmtotrainagriculturestudentstoreducepigletmortality AT pedersenkensteen aprospectivecohortstudyofgamebasedlearningbydigitalsimulationofapigfarmtotrainagriculturestudentstoreducepigletmortality AT stegehelle aprospectivecohortstudyofgamebasedlearningbydigitalsimulationofapigfarmtotrainagriculturestudentstoreducepigletmortality AT klitkarljohanmøller prospectivecohortstudyofgamebasedlearningbydigitalsimulationofapigfarmtotrainagriculturestudentstoreducepigletmortality AT pedersenkensteen prospectivecohortstudyofgamebasedlearningbydigitalsimulationofapigfarmtotrainagriculturestudentstoreducepigletmortality AT stegehelle prospectivecohortstudyofgamebasedlearningbydigitalsimulationofapigfarmtotrainagriculturestudentstoreducepigletmortality |