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The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program
Coexistence in schools inevitably carries a higher risk of conflicts among peers. This fact can be detrimental to the well-being and academic achievement of the students. In many developed countries, about 90% of the pupils in compulsory secondary education report witnessing assaults among peers. In...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6284471/ https://www.ncbi.nlm.nih.gov/pubmed/30559691 http://dx.doi.org/10.3389/fpsyg.2018.02353 |
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author | Filella, Gemma Ros-Morente, Agnès Oriol, Xavier March-Llanes, Jaume |
author_facet | Filella, Gemma Ros-Morente, Agnès Oriol, Xavier March-Llanes, Jaume |
author_sort | Filella, Gemma |
collection | PubMed |
description | Coexistence in schools inevitably carries a higher risk of conflicts among peers. This fact can be detrimental to the well-being and academic achievement of the students. In many developed countries, about 90% of the pupils in compulsory secondary education report witnessing assaults among peers. In this regard, recognizing, controlling and managing emotions is key to ensure a healthy and effective interaction with others. Negative emotions, such as anger, can trigger conflicts or even episodes of violence if not regulated properly. Interactive tools, such as specialized software’s, have shown high rates of efficacy for the training of different kinds of competences like the regulation of emotions. The aim of the present work is to describe the Happy Emotional Education Program and its effects over a sample of secondary school students. This software focuses in the training of emotional competences of the students with the objective of solving conflicts in a more assertive way. The design employed in the present work was a quasiexperimental design with pretest and posttest with a control group. Results show that Happy Emotional Education Program contributes to the management of emotions and the absence of negative affect or anxiety in a significant way. Additionally, the constant use of this interactive tool enhances motivation and the learning process of students. Results also indicate the importance of assessing the effects of the program in the long term. This would enable researchers to further assess the effects of the program over those emotional competences that are more resistant to change given its stable nature. |
format | Online Article Text |
id | pubmed-6284471 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-62844712018-12-17 The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program Filella, Gemma Ros-Morente, Agnès Oriol, Xavier March-Llanes, Jaume Front Psychol Psychology Coexistence in schools inevitably carries a higher risk of conflicts among peers. This fact can be detrimental to the well-being and academic achievement of the students. In many developed countries, about 90% of the pupils in compulsory secondary education report witnessing assaults among peers. In this regard, recognizing, controlling and managing emotions is key to ensure a healthy and effective interaction with others. Negative emotions, such as anger, can trigger conflicts or even episodes of violence if not regulated properly. Interactive tools, such as specialized software’s, have shown high rates of efficacy for the training of different kinds of competences like the regulation of emotions. The aim of the present work is to describe the Happy Emotional Education Program and its effects over a sample of secondary school students. This software focuses in the training of emotional competences of the students with the objective of solving conflicts in a more assertive way. The design employed in the present work was a quasiexperimental design with pretest and posttest with a control group. Results show that Happy Emotional Education Program contributes to the management of emotions and the absence of negative affect or anxiety in a significant way. Additionally, the constant use of this interactive tool enhances motivation and the learning process of students. Results also indicate the importance of assessing the effects of the program in the long term. This would enable researchers to further assess the effects of the program over those emotional competences that are more resistant to change given its stable nature. Frontiers Media S.A. 2018-11-30 /pmc/articles/PMC6284471/ /pubmed/30559691 http://dx.doi.org/10.3389/fpsyg.2018.02353 Text en Copyright © 2018 Filella, Ros-Morente, Oriol and March-Llanes. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Filella, Gemma Ros-Morente, Agnès Oriol, Xavier March-Llanes, Jaume The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program |
title | The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program |
title_full | The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program |
title_fullStr | The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program |
title_full_unstemmed | The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program |
title_short | The Assertive Resolution of Conflicts in School With a Gamified Emotion Education Program |
title_sort | assertive resolution of conflicts in school with a gamified emotion education program |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6284471/ https://www.ncbi.nlm.nih.gov/pubmed/30559691 http://dx.doi.org/10.3389/fpsyg.2018.02353 |
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