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Energy demand in an active videogame session and the potential to promote hypotension after exercise in hypertensive women
The aim of this study was to determine the energy demand of one session of active video game (AVG) and its potential to reduce blood pressure (BP). Fourteen hypertensive (56.4±7.5 years) individuals performed sessions of AVG, a traditional sedentary video game sessions (SVG) and walking (WAL), as ne...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6292658/ https://www.ncbi.nlm.nih.gov/pubmed/30543638 http://dx.doi.org/10.1371/journal.pone.0207505 |