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Energy demand in an active videogame session and the potential to promote hypotension after exercise in hypertensive women

The aim of this study was to determine the energy demand of one session of active video game (AVG) and its potential to reduce blood pressure (BP). Fourteen hypertensive (56.4±7.5 years) individuals performed sessions of AVG, a traditional sedentary video game sessions (SVG) and walking (WAL), as ne...

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Detalles Bibliográficos
Autores principales: da Silva, Tais Feitosa, Cirilo-Souza, Maria do Socorro, de Souza, Marizângela Ferreira, Veloso Neto, Geraldo, dos Santos, Marcos Antônio Pereira, Silva, Alexandre Sérgio
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6292658/
https://www.ncbi.nlm.nih.gov/pubmed/30543638
http://dx.doi.org/10.1371/journal.pone.0207505