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The effectiveness of using in-game cards as reward

The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as perform well in terms of doing assignments and writing exams or quizzes. In order to verify t...

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Detalles Bibliográficos
Autores principales: Chen, Peayton, Kuo, Rita, Chang, Maiga, Heh, Jia-Sheng
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Singapore 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6294202/
https://www.ncbi.nlm.nih.gov/pubmed/30595720
http://dx.doi.org/10.1186/s41039-017-0054-8