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The effectiveness of using in-game cards as reward
The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as perform well in terms of doing assignments and writing exams or quizzes. In order to verify t...
Autores principales: | Chen, Peayton, Kuo, Rita, Chang, Maiga, Heh, Jia-Sheng |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Singapore
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6294202/ https://www.ncbi.nlm.nih.gov/pubmed/30595720 http://dx.doi.org/10.1186/s41039-017-0054-8 |
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