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Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21(st) century competencies

Identifying educational competencies for the 21(st) workplace is driven by the need to mitigate disparities between classroom learning and the requirements of workplace environments. Multiple descriptors of desired 21(st) century skill sets have been identified through various wide-scale studies (e....

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Detalles Bibliográficos
Autores principales: Jamaludin, Azilawati, Hung, David
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Singapore 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6302846/
https://www.ncbi.nlm.nih.gov/pubmed/30613250
http://dx.doi.org/10.1186/s41039-016-0038-0