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Problem-solving for STEM learning: navigating games as narrativized problem spaces for 21(st) century competencies
Identifying educational competencies for the 21(st) workplace is driven by the need to mitigate disparities between classroom learning and the requirements of workplace environments. Multiple descriptors of desired 21(st) century skill sets have been identified through various wide-scale studies (e....
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Springer Singapore
2016
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6302846/ https://www.ncbi.nlm.nih.gov/pubmed/30613250 http://dx.doi.org/10.1186/s41039-016-0038-0 |