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Augmented reality as multimedia: the case for situated vocabulary learning

Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply mult...

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Autores principales: Santos, Marc Ericson C., Lübke, Arno in Wolde, Taketomi, Takafumi, Yamamoto, Goshiro, Rodrigo, Ma. Mercedes T., Sandor, Christian, Kato, Hirokazu
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Singapore 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6302860/
https://www.ncbi.nlm.nih.gov/pubmed/30613237
http://dx.doi.org/10.1186/s41039-016-0028-2
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author Santos, Marc Ericson C.
Lübke, Arno in Wolde
Taketomi, Takafumi
Yamamoto, Goshiro
Rodrigo, Ma. Mercedes T.
Sandor, Christian
Kato, Hirokazu
author_facet Santos, Marc Ericson C.
Lübke, Arno in Wolde
Taketomi, Takafumi
Yamamoto, Goshiro
Rodrigo, Ma. Mercedes T.
Sandor, Christian
Kato, Hirokazu
author_sort Santos, Marc Ericson C.
collection PubMed
description Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply multimedia learning theory as a framework for developing our educational applications. We share our experiences in developing a handheld AR system and one specific use case, namely, situated vocabulary learning. Results of our evaluations show that we are able to create AR applications with good system usability. More importantly, our preliminary evaluations show that AR may lead to better retention of words and improve student attention and satisfaction.
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spelling pubmed-63028602019-01-04 Augmented reality as multimedia: the case for situated vocabulary learning Santos, Marc Ericson C. Lübke, Arno in Wolde Taketomi, Takafumi Yamamoto, Goshiro Rodrigo, Ma. Mercedes T. Sandor, Christian Kato, Hirokazu Res Pract Technol Enhanc Learn Research Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply multimedia learning theory as a framework for developing our educational applications. We share our experiences in developing a handheld AR system and one specific use case, namely, situated vocabulary learning. Results of our evaluations show that we are able to create AR applications with good system usability. More importantly, our preliminary evaluations show that AR may lead to better retention of words and improve student attention and satisfaction. Springer Singapore 2016-01-20 2016 /pmc/articles/PMC6302860/ /pubmed/30613237 http://dx.doi.org/10.1186/s41039-016-0028-2 Text en © The Author(s) 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Research
Santos, Marc Ericson C.
Lübke, Arno in Wolde
Taketomi, Takafumi
Yamamoto, Goshiro
Rodrigo, Ma. Mercedes T.
Sandor, Christian
Kato, Hirokazu
Augmented reality as multimedia: the case for situated vocabulary learning
title Augmented reality as multimedia: the case for situated vocabulary learning
title_full Augmented reality as multimedia: the case for situated vocabulary learning
title_fullStr Augmented reality as multimedia: the case for situated vocabulary learning
title_full_unstemmed Augmented reality as multimedia: the case for situated vocabulary learning
title_short Augmented reality as multimedia: the case for situated vocabulary learning
title_sort augmented reality as multimedia: the case for situated vocabulary learning
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6302860/
https://www.ncbi.nlm.nih.gov/pubmed/30613237
http://dx.doi.org/10.1186/s41039-016-0028-2
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