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Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents
INTRODUCTION: Resident physicians may have difficulty with identifying and managing pediatric septic shock due to limited patient encounters. Simulation-based interventions can enhance competency. We developed a low-fidelity tabletop simulation game to teach pediatric septic shock and compared resid...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Association of American Medical Colleges
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6415010/ https://www.ncbi.nlm.nih.gov/pubmed/30931383 http://dx.doi.org/10.15766/mep_2374-8265.10804 |
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author | Bridges, E. Page Foster, Catherine E. Park, Dan B. Lehman-Huskamp, Kathy L. Mark, Dan W. Tuuri, Rachel E. |
author_facet | Bridges, E. Page Foster, Catherine E. Park, Dan B. Lehman-Huskamp, Kathy L. Mark, Dan W. Tuuri, Rachel E. |
author_sort | Bridges, E. Page |
collection | PubMed |
description | INTRODUCTION: Resident physicians may have difficulty with identifying and managing pediatric septic shock due to limited patient encounters. Simulation-based interventions can enhance competency. We developed a low-fidelity tabletop simulation game to teach pediatric septic shock and compared residents' knowledge of and comfort with recognition and management of septic shock. METHODS: Pediatric and emergency medicine residents participated in an education session involving a low-fidelity, tabletop simulation in which they managed two simulated pediatric patients with septic shock. The two patients were a 12-year-old healthy male with cold shock due to a urinary tract infection and a 5-year-old female with a history of leukemia who developed warm shock due to pneumonia. Because this session was presented as a board game rather than high-fidelity simulation, learners focused on decision making rather than the mechanics of procedures. Residents completed a survey and a knowledge-based test before and after this session. RESULTS: Twenty-three pediatric and nine emergency medicine residents participated. Correct responses for the preintervention test were 71%, compared with 83% postintervention. The difference in rates was 12% (95% confidence interval, −0.17 to −0.07; p < .0001). Residents rated this modality as being more useful than lectures or reading and as equivalent to bedside teaching and high-fidelity simulation. DISCUSSION: Our pilot low-fidelity simulation improved resident knowledge and comfort with pediatric septic shock care. Further studies are needed to address the impact of low-fidelity simulations on patient outcomes. |
format | Online Article Text |
id | pubmed-6415010 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | Association of American Medical Colleges |
record_format | MEDLINE/PubMed |
spelling | pubmed-64150102019-03-29 Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents Bridges, E. Page Foster, Catherine E. Park, Dan B. Lehman-Huskamp, Kathy L. Mark, Dan W. Tuuri, Rachel E. MedEdPORTAL Original Publication INTRODUCTION: Resident physicians may have difficulty with identifying and managing pediatric septic shock due to limited patient encounters. Simulation-based interventions can enhance competency. We developed a low-fidelity tabletop simulation game to teach pediatric septic shock and compared residents' knowledge of and comfort with recognition and management of septic shock. METHODS: Pediatric and emergency medicine residents participated in an education session involving a low-fidelity, tabletop simulation in which they managed two simulated pediatric patients with septic shock. The two patients were a 12-year-old healthy male with cold shock due to a urinary tract infection and a 5-year-old female with a history of leukemia who developed warm shock due to pneumonia. Because this session was presented as a board game rather than high-fidelity simulation, learners focused on decision making rather than the mechanics of procedures. Residents completed a survey and a knowledge-based test before and after this session. RESULTS: Twenty-three pediatric and nine emergency medicine residents participated. Correct responses for the preintervention test were 71%, compared with 83% postintervention. The difference in rates was 12% (95% confidence interval, −0.17 to −0.07; p < .0001). Residents rated this modality as being more useful than lectures or reading and as equivalent to bedside teaching and high-fidelity simulation. DISCUSSION: Our pilot low-fidelity simulation improved resident knowledge and comfort with pediatric septic shock care. Further studies are needed to address the impact of low-fidelity simulations on patient outcomes. Association of American Medical Colleges 2019-02-11 /pmc/articles/PMC6415010/ /pubmed/30931383 http://dx.doi.org/10.15766/mep_2374-8265.10804 Text en Copyright © 2019 Bridges et al. https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode This is an open-access publication distributed under the terms of the Creative Commons Attribution-NonCommercial-Share Alike (https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode) license. |
spellingShingle | Original Publication Bridges, E. Page Foster, Catherine E. Park, Dan B. Lehman-Huskamp, Kathy L. Mark, Dan W. Tuuri, Rachel E. Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents |
title | Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents |
title_full | Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents |
title_fullStr | Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents |
title_full_unstemmed | Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents |
title_short | Learning to Beat the Shock Clock: A Low-Fidelity Simulation Board Game for Pediatric and Emergency Medicine Residents |
title_sort | learning to beat the shock clock: a low-fidelity simulation board game for pediatric and emergency medicine residents |
topic | Original Publication |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6415010/ https://www.ncbi.nlm.nih.gov/pubmed/30931383 http://dx.doi.org/10.15766/mep_2374-8265.10804 |
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