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Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students

BACKGROUND: Serious games enable the simulation of daily working practices and constitute a potential tool for teaching both declarative and procedural knowledge. The availability of educational serious games offering a high-fidelity, three-dimensional environment in combination with profound medica...

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Autores principales: Chon, Seung-Hun, Timmermann, Ferdinand, Dratsch, Thomas, Schuelper, Nikolai, Plum, Patrick, Berlth, Felix, Datta, Rabi Raj, Schramm, Christoph, Haneder, Stefan, Späth, Martin Richard, Dübbers, Martin, Kleinert, Julia, Raupach, Tobias, Bruns, Christiane, Kleinert, Robert
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6423463/
https://www.ncbi.nlm.nih.gov/pubmed/30835239
http://dx.doi.org/10.2196/13028
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author Chon, Seung-Hun
Timmermann, Ferdinand
Dratsch, Thomas
Schuelper, Nikolai
Plum, Patrick
Berlth, Felix
Datta, Rabi Raj
Schramm, Christoph
Haneder, Stefan
Späth, Martin Richard
Dübbers, Martin
Kleinert, Julia
Raupach, Tobias
Bruns, Christiane
Kleinert, Robert
author_facet Chon, Seung-Hun
Timmermann, Ferdinand
Dratsch, Thomas
Schuelper, Nikolai
Plum, Patrick
Berlth, Felix
Datta, Rabi Raj
Schramm, Christoph
Haneder, Stefan
Späth, Martin Richard
Dübbers, Martin
Kleinert, Julia
Raupach, Tobias
Bruns, Christiane
Kleinert, Robert
author_sort Chon, Seung-Hun
collection PubMed
description BACKGROUND: Serious games enable the simulation of daily working practices and constitute a potential tool for teaching both declarative and procedural knowledge. The availability of educational serious games offering a high-fidelity, three-dimensional environment in combination with profound medical background is limited, and most published studies have assessed student satisfaction rather than learning outcome as a function of game use. OBJECTIVE: This study aimed to test the effect of a serious game simulating an emergency department (“EMERGE”) on students’ declarative and procedural knowledge, as well as their satisfaction with the serious game. METHODS: This nonrandomized trial was performed at the Department of General, Visceral and Cancer Surgery at University Hospital Cologne, Germany. A total of 140 medical students in the clinical part of their training (5th to 12th semester) self-selected to participate in this experimental study. Declarative knowledge (measured with 20 multiple choice questions) and procedural knowledge (measured with written questions derived from an Objective Structured Clinical Examination station) were assessed before and after working with EMERGE. Students’ impression of the effectiveness and applicability of EMERGE were measured on a 6-point Likert scale. RESULTS: A pretest-posttest comparison yielded a significant increase in declarative knowledge. The percentage of correct answers to multiple choice questions increased from before (mean 60.4, SD 16.6) to after (mean 76.0, SD 11.6) playing EMERGE (P<.001). The effect on declarative knowledge was larger in students in lower semesters than in students in higher semesters (P<.001). Additionally, students’ overall impression of EMERGE was positive. CONCLUSIONS: Students self-selecting to use a serious game in addition to formal teaching gain declarative and procedural knowledge.
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spelling pubmed-64234632019-04-17 Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students Chon, Seung-Hun Timmermann, Ferdinand Dratsch, Thomas Schuelper, Nikolai Plum, Patrick Berlth, Felix Datta, Rabi Raj Schramm, Christoph Haneder, Stefan Späth, Martin Richard Dübbers, Martin Kleinert, Julia Raupach, Tobias Bruns, Christiane Kleinert, Robert JMIR Serious Games Original Paper BACKGROUND: Serious games enable the simulation of daily working practices and constitute a potential tool for teaching both declarative and procedural knowledge. The availability of educational serious games offering a high-fidelity, three-dimensional environment in combination with profound medical background is limited, and most published studies have assessed student satisfaction rather than learning outcome as a function of game use. OBJECTIVE: This study aimed to test the effect of a serious game simulating an emergency department (“EMERGE”) on students’ declarative and procedural knowledge, as well as their satisfaction with the serious game. METHODS: This nonrandomized trial was performed at the Department of General, Visceral and Cancer Surgery at University Hospital Cologne, Germany. A total of 140 medical students in the clinical part of their training (5th to 12th semester) self-selected to participate in this experimental study. Declarative knowledge (measured with 20 multiple choice questions) and procedural knowledge (measured with written questions derived from an Objective Structured Clinical Examination station) were assessed before and after working with EMERGE. Students’ impression of the effectiveness and applicability of EMERGE were measured on a 6-point Likert scale. RESULTS: A pretest-posttest comparison yielded a significant increase in declarative knowledge. The percentage of correct answers to multiple choice questions increased from before (mean 60.4, SD 16.6) to after (mean 76.0, SD 11.6) playing EMERGE (P<.001). The effect on declarative knowledge was larger in students in lower semesters than in students in higher semesters (P<.001). Additionally, students’ overall impression of EMERGE was positive. CONCLUSIONS: Students self-selecting to use a serious game in addition to formal teaching gain declarative and procedural knowledge. JMIR Publications 2019-03-05 /pmc/articles/PMC6423463/ /pubmed/30835239 http://dx.doi.org/10.2196/13028 Text en ©Seung-Hun Chon, Ferdinand Timmermann, Thomas Dratsch, Nikolai Schuelper, Patrick Plum, Felix Berlth, Rabi Raj Datta, Christoph Schramm, Stefan Haneder, Martin Richard Späth, Martin Dübbers, Julia Kleinert, Tobias Raupach, Christiane Bruns, Robert Kleinert. Originally published in JMIR Serious Games (http://games.jmir.org), 05.03.2019. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Chon, Seung-Hun
Timmermann, Ferdinand
Dratsch, Thomas
Schuelper, Nikolai
Plum, Patrick
Berlth, Felix
Datta, Rabi Raj
Schramm, Christoph
Haneder, Stefan
Späth, Martin Richard
Dübbers, Martin
Kleinert, Julia
Raupach, Tobias
Bruns, Christiane
Kleinert, Robert
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
title Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
title_full Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
title_fullStr Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
title_full_unstemmed Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
title_short Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
title_sort serious games in surgical medical education: a virtual emergency department as a tool for teaching clinical reasoning to medical students
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6423463/
https://www.ncbi.nlm.nih.gov/pubmed/30835239
http://dx.doi.org/10.2196/13028
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