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Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment †
Analyses of user experience in the electronic entertainment industry currently rely on self-reporting methods, such as surveys, ratings, focus group interviews, etc. We argue that self-reporting alone carries inherent problems—mainly the misinterpretation and temporal delay during longer experiments...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6427444/ https://www.ncbi.nlm.nih.gov/pubmed/30813552 http://dx.doi.org/10.3390/s19050989 |