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Psychophysiological Indicators for Modeling User Experience in Interactive Digital Entertainment †

Analyses of user experience in the electronic entertainment industry currently rely on self-reporting methods, such as surveys, ratings, focus group interviews, etc. We argue that self-reporting alone carries inherent problems—mainly the misinterpretation and temporal delay during longer experiments...

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Detalles Bibliográficos
Autores principales: Čertický, Martin, Čertický, Michal, Sinčák, Peter, Magyar, Gergely, Vaščák, Ján, Cavallo, Filippo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6427444/
https://www.ncbi.nlm.nih.gov/pubmed/30813552
http://dx.doi.org/10.3390/s19050989