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Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study

BACKGROUND: The use of gamification in higher education context has become popular in recent years with one aim of enhancing learning motivation, yet, it is unknown how physiotherapy students perceive gamified education experience. Using gamification together with multi-media patient case studies, t...

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Autor principal: Chong, Doris Yin Kei
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6525342/
https://www.ncbi.nlm.nih.gov/pubmed/31139434
http://dx.doi.org/10.1186/s40945-019-0059-2
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author Chong, Doris Yin Kei
author_facet Chong, Doris Yin Kei
author_sort Chong, Doris Yin Kei
collection PubMed
description BACKGROUND: The use of gamification in higher education context has become popular in recent years with one aim of enhancing learning motivation, yet, it is unknown how physiotherapy students perceive gamified education experience. Using gamification together with multi-media patient case studies, this study explored whether and how gamified education motivated physiotherapy students’ learning. It also investigated how other factors such as class design and mechanics affected gamified experience. METHOD: Six case studies in the subject Neurological Physiotherapy were transformed from paper-based cases to multi-media cases built by iSpring suite 8.1. Simulated, real or animated clients were used. Gamification mechanics such as leaderboards, scoring and prioritisation were embedded in the case studies. These gamified case studies were used in classes with Year-3 students enrolled in this subject. After taking these classes, 10 students participated in two focus groups and 32 students responded to a survey to share their experiences and perceptions on this pedagogy. RESULTS: Results showed that students perceived gamified education as motivating since this satisfied their competence and social needs and enhanced their self-efficacy. In addition, authentic patient videos, class activities that allowed conflict resolution and reflection, and the use of leaderboards were enablers in this gamified experience. CONCLUSION: Future gamified education in physiotherapy can provide authentic experience through class designs and gamification mechanics to foster learning motivation. A suggested mapping of gamified lessons for physiotherapy education is provided based on the results of this study.
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spelling pubmed-65253422019-05-28 Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study Chong, Doris Yin Kei Arch Physiother Research Article BACKGROUND: The use of gamification in higher education context has become popular in recent years with one aim of enhancing learning motivation, yet, it is unknown how physiotherapy students perceive gamified education experience. Using gamification together with multi-media patient case studies, this study explored whether and how gamified education motivated physiotherapy students’ learning. It also investigated how other factors such as class design and mechanics affected gamified experience. METHOD: Six case studies in the subject Neurological Physiotherapy were transformed from paper-based cases to multi-media cases built by iSpring suite 8.1. Simulated, real or animated clients were used. Gamification mechanics such as leaderboards, scoring and prioritisation were embedded in the case studies. These gamified case studies were used in classes with Year-3 students enrolled in this subject. After taking these classes, 10 students participated in two focus groups and 32 students responded to a survey to share their experiences and perceptions on this pedagogy. RESULTS: Results showed that students perceived gamified education as motivating since this satisfied their competence and social needs and enhanced their self-efficacy. In addition, authentic patient videos, class activities that allowed conflict resolution and reflection, and the use of leaderboards were enablers in this gamified experience. CONCLUSION: Future gamified education in physiotherapy can provide authentic experience through class designs and gamification mechanics to foster learning motivation. A suggested mapping of gamified lessons for physiotherapy education is provided based on the results of this study. BioMed Central 2019-05-17 /pmc/articles/PMC6525342/ /pubmed/31139434 http://dx.doi.org/10.1186/s40945-019-0059-2 Text en © The Author(s). 2019 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.
spellingShingle Research Article
Chong, Doris Yin Kei
Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_full Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_fullStr Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_full_unstemmed Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_short Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_sort benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6525342/
https://www.ncbi.nlm.nih.gov/pubmed/31139434
http://dx.doi.org/10.1186/s40945-019-0059-2
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