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Positive Effects of Videogame Use on Visuospatial Competencies: The Impact of Visualization Style in Preadolescents and Adolescents

Use of videogames (VGs) is almost ubiquitous in preadolescents’ and adolescents’ everyday life. One of the most intriguing research topics about positive effects of VG use is about the domain of visuospatial competencies. Previous research show that training with videogames enables children and adol...

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Detalles Bibliográficos
Autores principales: Milani, Luca, Grumi, Serena, Di Blasio, Paola
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6559178/
https://www.ncbi.nlm.nih.gov/pubmed/31231275
http://dx.doi.org/10.3389/fpsyg.2019.01226