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Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?

The present research tested the hypothesis that everyday sadists show a distinct preference for violent video games and examined the relationship between everyday sadism and participant's mood after violent video game play. In Study 1, participants watched three trailers for video games that di...

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Detalles Bibliográficos
Autores principales: Greitemeyer, Tobias, Weiß, Niklas, Heuberger, Tobias
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6590152/
https://www.ncbi.nlm.nih.gov/pubmed/30585333
http://dx.doi.org/10.1002/ab.21810