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Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?
The present research tested the hypothesis that everyday sadists show a distinct preference for violent video games and examined the relationship between everyday sadism and participant's mood after violent video game play. In Study 1, participants watched three trailers for video games that di...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6590152/ https://www.ncbi.nlm.nih.gov/pubmed/30585333 http://dx.doi.org/10.1002/ab.21810 |