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Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games?
The present research tested the hypothesis that everyday sadists show a distinct preference for violent video games and examined the relationship between everyday sadism and participant's mood after violent video game play. In Study 1, participants watched three trailers for video games that di...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6590152/ https://www.ncbi.nlm.nih.gov/pubmed/30585333 http://dx.doi.org/10.1002/ab.21810 |
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author | Greitemeyer, Tobias Weiß, Niklas Heuberger, Tobias |
author_facet | Greitemeyer, Tobias Weiß, Niklas Heuberger, Tobias |
author_sort | Greitemeyer, Tobias |
collection | PubMed |
description | The present research tested the hypothesis that everyday sadists show a distinct preference for violent video games and examined the relationship between everyday sadism and participant's mood after violent video game play. In Study 1, participants watched three trailers for video games that differed in their level of violent content. Whereas everyday sadists were attracted to a violent video game, there was no significant positive association between everyday sadism and attraction to the nonviolent video games. Study 2 showed that after playing a violent video game, there was a significant positive relationship between everyday sadism and participant's positive mood and a negative relationship between everyday sadism and participant's negative mood. In contrast, after playing a nonviolent video game, the relationship between everyday sadism and participant's negative mood was less pronounced. Overall, these studies show that everyday sadists specifically like to play violent video games and suggest that this tendency is adaptive in that they emotionally benefit from playing violent video games. |
format | Online Article Text |
id | pubmed-6590152 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-65901522019-07-08 Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games? Greitemeyer, Tobias Weiß, Niklas Heuberger, Tobias Aggress Behav Research Articles The present research tested the hypothesis that everyday sadists show a distinct preference for violent video games and examined the relationship between everyday sadism and participant's mood after violent video game play. In Study 1, participants watched three trailers for video games that differed in their level of violent content. Whereas everyday sadists were attracted to a violent video game, there was no significant positive association between everyday sadism and attraction to the nonviolent video games. Study 2 showed that after playing a violent video game, there was a significant positive relationship between everyday sadism and participant's positive mood and a negative relationship between everyday sadism and participant's negative mood. In contrast, after playing a nonviolent video game, the relationship between everyday sadism and participant's negative mood was less pronounced. Overall, these studies show that everyday sadists specifically like to play violent video games and suggest that this tendency is adaptive in that they emotionally benefit from playing violent video games. John Wiley and Sons Inc. 2018-12-26 2019 /pmc/articles/PMC6590152/ /pubmed/30585333 http://dx.doi.org/10.1002/ab.21810 Text en © 2018 The Authors. Aggressive Behavior Published by Wiley Periodicals, Inc. This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Research Articles Greitemeyer, Tobias Weiß, Niklas Heuberger, Tobias Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games? |
title | Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games? |
title_full | Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games? |
title_fullStr | Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games? |
title_full_unstemmed | Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games? |
title_short | Are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games? |
title_sort | are everyday sadists specifically attracted to violent video games and do they emotionally benefit from playing those games? |
topic | Research Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6590152/ https://www.ncbi.nlm.nih.gov/pubmed/30585333 http://dx.doi.org/10.1002/ab.21810 |
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