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What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review

PURPOSE: The purported affective impact of virtual reality (VR) and active video gaming (AVG) systems is a key marketing strategy underlying their use in stroke rehabilitation, yet little is known as to how affective constructs are measured or linked to intervention outcomes. The purpose of this sco...

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Detalles Bibliográficos
Autores principales: Rohrbach, Nina, Chicklis, Emily, Levac, Danielle Elaine
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6598261/
https://www.ncbi.nlm.nih.gov/pubmed/31248439
http://dx.doi.org/10.1186/s12984-019-0546-4