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What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review
PURPOSE: The purported affective impact of virtual reality (VR) and active video gaming (AVG) systems is a key marketing strategy underlying their use in stroke rehabilitation, yet little is known as to how affective constructs are measured or linked to intervention outcomes. The purpose of this sco...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6598261/ https://www.ncbi.nlm.nih.gov/pubmed/31248439 http://dx.doi.org/10.1186/s12984-019-0546-4 |