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Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games

Emotion detection based on computer vision and remote extraction of user signals commonly rely on stimuli where users have a passive role with limited possibilities for interaction or emotional involvement, e.g., images and videos. Predictive models are also trained on a group level, which potential...

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Detalles Bibliográficos
Autores principales: Bevilacqua, Fernando, Engström, Henrik, Backlund, Per
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6650833/
https://www.ncbi.nlm.nih.gov/pubmed/31261716
http://dx.doi.org/10.3390/s19132877