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Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games
Emotion detection based on computer vision and remote extraction of user signals commonly rely on stimuli where users have a passive role with limited possibilities for interaction or emotional involvement, e.g., images and videos. Predictive models are also trained on a group level, which potential...
Autores principales: | Bevilacqua, Fernando, Engström, Henrik, Backlund, Per |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6650833/ https://www.ncbi.nlm.nih.gov/pubmed/31261716 http://dx.doi.org/10.3390/s19132877 |
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