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Trends in Sedentary Behavior, Physical Activity, and Motivation during a Classroom-Based Active Video Game Program
The purpose of this preliminary study was to investigate trends in children’s sedentary behavior (SB), physical activity (PA), and motivation during a 12 week classroom-based Active Video Game (AVG) program. A sample of 16 children, recruited from an elementary school, participated in AVG for 30 min...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6719136/ https://www.ncbi.nlm.nih.gov/pubmed/31394855 http://dx.doi.org/10.3390/ijerph16162821 |