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Trends in Sedentary Behavior, Physical Activity, and Motivation during a Classroom-Based Active Video Game Program

The purpose of this preliminary study was to investigate trends in children’s sedentary behavior (SB), physical activity (PA), and motivation during a 12 week classroom-based Active Video Game (AVG) program. A sample of 16 children, recruited from an elementary school, participated in AVG for 30 min...

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Detalles Bibliográficos
Autores principales: Fu, You, Burns, Ryan D., Gomes, Emma, Savignac, Amy, Constantino, Nora
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6719136/
https://www.ncbi.nlm.nih.gov/pubmed/31394855
http://dx.doi.org/10.3390/ijerph16162821

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