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Changing Stress Mindset Through Stressjam: A Virtual Reality Game Using Biofeedback
Objective: A range of recent studies suggest that overall mindset about stress is related to health, performance, and well-being. Therefore, an exploratory study was conducted to examine whether virtual reality (VR) with real-time biofeedback would have potential in training people in an engaging wa...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Mary Ann Liebert, Inc., publishers
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6761591/ https://www.ncbi.nlm.nih.gov/pubmed/31539291 http://dx.doi.org/10.1089/g4h.2018.0145 |