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Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure

Purpose: Examine the effects of active video games (AVGs) on children’s school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ([Formula: see text] = 9.23 years, SD...

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Detalles Bibliográficos
Autores principales: Gao, Zan, Pope, Zachary C., Lee, Jung Eun, Quan, Minghui
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6780694/
https://www.ncbi.nlm.nih.gov/pubmed/31438548
http://dx.doi.org/10.3390/jcm8091268