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Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure
Purpose: Examine the effects of active video games (AVGs) on children’s school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ([Formula: see text] = 9.23 years, SD...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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MDPI
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6780694/ https://www.ncbi.nlm.nih.gov/pubmed/31438548 http://dx.doi.org/10.3390/jcm8091268 |
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author | Gao, Zan Pope, Zachary C. Lee, Jung Eun Quan, Minghui |
author_facet | Gao, Zan Pope, Zachary C. Lee, Jung Eun Quan, Minghui |
author_sort | Gao, Zan |
collection | PubMed |
description | Purpose: Examine the effects of active video games (AVGs) on children’s school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ([Formula: see text] = 9.23 years, SD = 0.62; 39 girls) from two urban Minnesota elementary schools. A once-weekly 50 min AVG intervention was implemented in the intervention school for 9 months in 2014–2015 while the control school continued regular recess. Children’s school-day EE (daily caloric expenditure) and mean daily metabolic equivalent (MET) values were estimated via accelerometry whereas self-efficacy, social support, and outcome expectancy were assessed with psychometrically-validated questionnaires. All measures were completed at baseline and at the 4th and 9th months. Results: We observed significant interaction effects for daily caloric expenditure, F(1, 58) = 15.8, p < 0.01, mean daily MET values, F(1, 58) = 11.3, p < 0.01, and outcome expectancy, F(1, 58) = 4.5, p < 0.05. Specifically, intervention children had greater increases in daily caloric expenditure (91 kilocalorie/day post-intervention group difference), with control children decreasing daily caloric expenditure over time. We observed identical trends for mean daily MET values (0.35 METs/day post-intervention group difference). Interestingly, we observed outcome expectancy to increase in the control children, but decrease among intervention children, at post-intervention (1.35 group difference). Finally, we observed a marginally significant interaction effect for social support, F(1, 58) = 3.104, p = 0.08, with an increase and decrease seen in the intervention and control children, respectively. We observed no interaction or main effects for self-efficacy. Discussion: Observations suggested an AVG intervention contributed to longitudinal increases in school-day EE and social support compared to the control condition. Future research should examine how self-efficacy and outcome expectancy might be promoted during school-based AVG interventions. |
format | Online Article Text |
id | pubmed-6780694 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2019 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-67806942019-10-30 Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure Gao, Zan Pope, Zachary C. Lee, Jung Eun Quan, Minghui J Clin Med Article Purpose: Examine the effects of active video games (AVGs) on children’s school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ([Formula: see text] = 9.23 years, SD = 0.62; 39 girls) from two urban Minnesota elementary schools. A once-weekly 50 min AVG intervention was implemented in the intervention school for 9 months in 2014–2015 while the control school continued regular recess. Children’s school-day EE (daily caloric expenditure) and mean daily metabolic equivalent (MET) values were estimated via accelerometry whereas self-efficacy, social support, and outcome expectancy were assessed with psychometrically-validated questionnaires. All measures were completed at baseline and at the 4th and 9th months. Results: We observed significant interaction effects for daily caloric expenditure, F(1, 58) = 15.8, p < 0.01, mean daily MET values, F(1, 58) = 11.3, p < 0.01, and outcome expectancy, F(1, 58) = 4.5, p < 0.05. Specifically, intervention children had greater increases in daily caloric expenditure (91 kilocalorie/day post-intervention group difference), with control children decreasing daily caloric expenditure over time. We observed identical trends for mean daily MET values (0.35 METs/day post-intervention group difference). Interestingly, we observed outcome expectancy to increase in the control children, but decrease among intervention children, at post-intervention (1.35 group difference). Finally, we observed a marginally significant interaction effect for social support, F(1, 58) = 3.104, p = 0.08, with an increase and decrease seen in the intervention and control children, respectively. We observed no interaction or main effects for self-efficacy. Discussion: Observations suggested an AVG intervention contributed to longitudinal increases in school-day EE and social support compared to the control condition. Future research should examine how self-efficacy and outcome expectancy might be promoted during school-based AVG interventions. MDPI 2019-08-21 /pmc/articles/PMC6780694/ /pubmed/31438548 http://dx.doi.org/10.3390/jcm8091268 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Gao, Zan Pope, Zachary C. Lee, Jung Eun Quan, Minghui Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure |
title | Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure |
title_full | Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure |
title_fullStr | Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure |
title_full_unstemmed | Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure |
title_short | Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure |
title_sort | effects of active video games on children’s psychosocial beliefs and school day energy expenditure |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6780694/ https://www.ncbi.nlm.nih.gov/pubmed/31438548 http://dx.doi.org/10.3390/jcm8091268 |
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