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Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure

Purpose: Examine the effects of active video games (AVGs) on children’s school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ([Formula: see text] = 9.23 years, SD...

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Autores principales: Gao, Zan, Pope, Zachary C., Lee, Jung Eun, Quan, Minghui
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6780694/
https://www.ncbi.nlm.nih.gov/pubmed/31438548
http://dx.doi.org/10.3390/jcm8091268
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author Gao, Zan
Pope, Zachary C.
Lee, Jung Eun
Quan, Minghui
author_facet Gao, Zan
Pope, Zachary C.
Lee, Jung Eun
Quan, Minghui
author_sort Gao, Zan
collection PubMed
description Purpose: Examine the effects of active video games (AVGs) on children’s school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ([Formula: see text] = 9.23 years, SD = 0.62; 39 girls) from two urban Minnesota elementary schools. A once-weekly 50 min AVG intervention was implemented in the intervention school for 9 months in 2014–2015 while the control school continued regular recess. Children’s school-day EE (daily caloric expenditure) and mean daily metabolic equivalent (MET) values were estimated via accelerometry whereas self-efficacy, social support, and outcome expectancy were assessed with psychometrically-validated questionnaires. All measures were completed at baseline and at the 4th and 9th months. Results: We observed significant interaction effects for daily caloric expenditure, F(1, 58) = 15.8, p < 0.01, mean daily MET values, F(1, 58) = 11.3, p < 0.01, and outcome expectancy, F(1, 58) = 4.5, p < 0.05. Specifically, intervention children had greater increases in daily caloric expenditure (91 kilocalorie/day post-intervention group difference), with control children decreasing daily caloric expenditure over time. We observed identical trends for mean daily MET values (0.35 METs/day post-intervention group difference). Interestingly, we observed outcome expectancy to increase in the control children, but decrease among intervention children, at post-intervention (1.35 group difference). Finally, we observed a marginally significant interaction effect for social support, F(1, 58) = 3.104, p = 0.08, with an increase and decrease seen in the intervention and control children, respectively. We observed no interaction or main effects for self-efficacy. Discussion: Observations suggested an AVG intervention contributed to longitudinal increases in school-day EE and social support compared to the control condition. Future research should examine how self-efficacy and outcome expectancy might be promoted during school-based AVG interventions.
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spelling pubmed-67806942019-10-30 Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure Gao, Zan Pope, Zachary C. Lee, Jung Eun Quan, Minghui J Clin Med Article Purpose: Examine the effects of active video games (AVGs) on children’s school-day energy expenditure (EE) and physical activity (PA)-related self-efficacy, social support, and outcome expectancy over 9 months. Method: Participants were 81 fourth grade students ([Formula: see text] = 9.23 years, SD = 0.62; 39 girls) from two urban Minnesota elementary schools. A once-weekly 50 min AVG intervention was implemented in the intervention school for 9 months in 2014–2015 while the control school continued regular recess. Children’s school-day EE (daily caloric expenditure) and mean daily metabolic equivalent (MET) values were estimated via accelerometry whereas self-efficacy, social support, and outcome expectancy were assessed with psychometrically-validated questionnaires. All measures were completed at baseline and at the 4th and 9th months. Results: We observed significant interaction effects for daily caloric expenditure, F(1, 58) = 15.8, p < 0.01, mean daily MET values, F(1, 58) = 11.3, p < 0.01, and outcome expectancy, F(1, 58) = 4.5, p < 0.05. Specifically, intervention children had greater increases in daily caloric expenditure (91 kilocalorie/day post-intervention group difference), with control children decreasing daily caloric expenditure over time. We observed identical trends for mean daily MET values (0.35 METs/day post-intervention group difference). Interestingly, we observed outcome expectancy to increase in the control children, but decrease among intervention children, at post-intervention (1.35 group difference). Finally, we observed a marginally significant interaction effect for social support, F(1, 58) = 3.104, p = 0.08, with an increase and decrease seen in the intervention and control children, respectively. We observed no interaction or main effects for self-efficacy. Discussion: Observations suggested an AVG intervention contributed to longitudinal increases in school-day EE and social support compared to the control condition. Future research should examine how self-efficacy and outcome expectancy might be promoted during school-based AVG interventions. MDPI 2019-08-21 /pmc/articles/PMC6780694/ /pubmed/31438548 http://dx.doi.org/10.3390/jcm8091268 Text en © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Gao, Zan
Pope, Zachary C.
Lee, Jung Eun
Quan, Minghui
Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure
title Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure
title_full Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure
title_fullStr Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure
title_full_unstemmed Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure
title_short Effects of Active Video Games on Children’s Psychosocial Beliefs and School Day Energy Expenditure
title_sort effects of active video games on children’s psychosocial beliefs and school day energy expenditure
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6780694/
https://www.ncbi.nlm.nih.gov/pubmed/31438548
http://dx.doi.org/10.3390/jcm8091268
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