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Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition

Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait...

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Autores principales: Yao, Mengyun, Zhou, Yuhong, Li, Jiayu, Gao, Xuemei
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6790562/
https://www.ncbi.nlm.nih.gov/pubmed/31436326
http://dx.doi.org/10.1002/ab.21860
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author Yao, Mengyun
Zhou, Yuhong
Li, Jiayu
Gao, Xuemei
author_facet Yao, Mengyun
Zhou, Yuhong
Li, Jiayu
Gao, Xuemei
author_sort Yao, Mengyun
collection PubMed
description Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed that VVGE was positively associated with moral disengagement, disinhibition, and the four aggressive traits (physical aggression, verbal aggression, anger, and hostility), which were positively associated with each other. Moral disengagement was positively associated with both the disinhibition and the four aggressive traits. Disinhibition was positively associated with the four aggressive traits as well. When controlled for gender, moral disengagement, anger, and hostility wholly mediated the relationship between VVGE and aggression, but the moderation effect of disinhibition was not significant. These findings support the framework of GAM and indicate that moral disengagement, anger, and hostility may be the factors that increase the risk of a higher level of aggression following repeated exposure to violent video games.
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spelling pubmed-67905622019-10-18 Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition Yao, Mengyun Zhou, Yuhong Li, Jiayu Gao, Xuemei Aggress Behav Research Articles Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed that VVGE was positively associated with moral disengagement, disinhibition, and the four aggressive traits (physical aggression, verbal aggression, anger, and hostility), which were positively associated with each other. Moral disengagement was positively associated with both the disinhibition and the four aggressive traits. Disinhibition was positively associated with the four aggressive traits as well. When controlled for gender, moral disengagement, anger, and hostility wholly mediated the relationship between VVGE and aggression, but the moderation effect of disinhibition was not significant. These findings support the framework of GAM and indicate that moral disengagement, anger, and hostility may be the factors that increase the risk of a higher level of aggression following repeated exposure to violent video games. John Wiley and Sons Inc. 2019-08-22 2019 /pmc/articles/PMC6790562/ /pubmed/31436326 http://dx.doi.org/10.1002/ab.21860 Text en © 2019 The Authors. Aggressive Behavior Published by Wiley Periodicals, Inc. This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Research Articles
Yao, Mengyun
Zhou, Yuhong
Li, Jiayu
Gao, Xuemei
Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition
title Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition
title_full Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition
title_fullStr Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition
title_full_unstemmed Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition
title_short Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition
title_sort violent video games exposure and aggression: the role of moral disengagement, anger, hostility, and disinhibition
topic Research Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6790562/
https://www.ncbi.nlm.nih.gov/pubmed/31436326
http://dx.doi.org/10.1002/ab.21860
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