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Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition
Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation‐seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait...
Autores principales: | Yao, Mengyun, Zhou, Yuhong, Li, Jiayu, Gao, Xuemei |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2019
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6790562/ https://www.ncbi.nlm.nih.gov/pubmed/31436326 http://dx.doi.org/10.1002/ab.21860 |
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