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Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial

BACKGROUND: Continuing medical education is important but time-consuming for general practitioners (GPs). Current learning approaches are limited and lack the ability to engage some practitioners. Serious games are new learning approaches that use video games as engaging teaching material. They have...

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Autores principales: Jaunay, Louis-Baptiste, Zerr, Philippe, Peguin, Lino, Renouard, Léandre, Ivanoff, Anne-Sophie, Picard, Hervé, Griffith, James, Chassany, Olivier, Duracinsky, Martin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6893567/
https://www.ncbi.nlm.nih.gov/pubmed/31746775
http://dx.doi.org/10.2196/12669
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author Jaunay, Louis-Baptiste
Zerr, Philippe
Peguin, Lino
Renouard, Léandre
Ivanoff, Anne-Sophie
Picard, Hervé
Griffith, James
Chassany, Olivier
Duracinsky, Martin
author_facet Jaunay, Louis-Baptiste
Zerr, Philippe
Peguin, Lino
Renouard, Léandre
Ivanoff, Anne-Sophie
Picard, Hervé
Griffith, James
Chassany, Olivier
Duracinsky, Martin
author_sort Jaunay, Louis-Baptiste
collection PubMed
description BACKGROUND: Continuing medical education is important but time-consuming for general practitioners (GPs). Current learning approaches are limited and lack the ability to engage some practitioners. Serious games are new learning approaches that use video games as engaging teaching material. They have significant advantages in terms of efficiency and dissemination. OBJECTIVE: The aim of this study was to create a serious game and to evaluate it in terms of effectiveness and satisfaction, comparing it with a traditional method of continuing education—article reading. METHODS: We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent evidence-based medicine journals (reviews from Prescrire and Minerva). We created 51 clinical cases. We then conducted a double-blinded randomized trial comparing the learning provided by a week of access to the game versus source articles. Participants were GPs involved as resident supervisors in 14 French university departments of family practice, recruited by email. Primary outcomes were (1) mean final knowledge score completed 3 to 5 weeks after the end of the intervention and (2) mean difference between knowledge pretest (before intervention) and posttest (3 to 5 weeks after intervention) scores, both scaled on 10 points. Secondary outcomes were transfer of knowledge learned to practice, satisfaction, and time spent playing. RESULTS: A total of 269 GPs agreed to participate in the study. Characteristics of participants were similar between learning groups. There was no difference between groups on the mean score of the final knowledge test, with scores of 4.9 (95% CI 4.6-5.2) in the Hygie group and 4.6 (95% CI 4.2-4.9) in the reading group (P=.21). There was a mean difference score between knowledge pre- and posttests, with significantly superior performance for Hygie (mean gain of 1.6 in the Hygie group and 0.9 in the reading group; P=.02), demonstrating a more efficient and persistent learning with Hygie. The rate of participants that reported to have used the knowledge they learned through the teaching material was significantly superior in the Hygie group: 77% (47/61) in the Hygie group and 53% (25/47) in the reading group; odds ratio 2.9, 95% CI 1.2-7.4. Moreover, 87% of the opinions were favorable, indicating that Hygie is of interest for updating medical knowledge. Qualitative data showed that learners enjoyed Hygie especially for its playful, interactive, and stimulating aspects. CONCLUSIONS: We conclude that Hygie can diversify the offering for continuing education for GPs in an effective, pleasant, and evidence-based way. TRIAL REGISTRATION: ClinicalTrials.gov NCT03486275; https://clinicaltrials.gov/ct2/show/NCT03486275
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spelling pubmed-68935672019-12-23 Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial Jaunay, Louis-Baptiste Zerr, Philippe Peguin, Lino Renouard, Léandre Ivanoff, Anne-Sophie Picard, Hervé Griffith, James Chassany, Olivier Duracinsky, Martin J Med Internet Res Original Paper BACKGROUND: Continuing medical education is important but time-consuming for general practitioners (GPs). Current learning approaches are limited and lack the ability to engage some practitioners. Serious games are new learning approaches that use video games as engaging teaching material. They have significant advantages in terms of efficiency and dissemination. OBJECTIVE: The aim of this study was to create a serious game and to evaluate it in terms of effectiveness and satisfaction, comparing it with a traditional method of continuing education—article reading. METHODS: We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent evidence-based medicine journals (reviews from Prescrire and Minerva). We created 51 clinical cases. We then conducted a double-blinded randomized trial comparing the learning provided by a week of access to the game versus source articles. Participants were GPs involved as resident supervisors in 14 French university departments of family practice, recruited by email. Primary outcomes were (1) mean final knowledge score completed 3 to 5 weeks after the end of the intervention and (2) mean difference between knowledge pretest (before intervention) and posttest (3 to 5 weeks after intervention) scores, both scaled on 10 points. Secondary outcomes were transfer of knowledge learned to practice, satisfaction, and time spent playing. RESULTS: A total of 269 GPs agreed to participate in the study. Characteristics of participants were similar between learning groups. There was no difference between groups on the mean score of the final knowledge test, with scores of 4.9 (95% CI 4.6-5.2) in the Hygie group and 4.6 (95% CI 4.2-4.9) in the reading group (P=.21). There was a mean difference score between knowledge pre- and posttests, with significantly superior performance for Hygie (mean gain of 1.6 in the Hygie group and 0.9 in the reading group; P=.02), demonstrating a more efficient and persistent learning with Hygie. The rate of participants that reported to have used the knowledge they learned through the teaching material was significantly superior in the Hygie group: 77% (47/61) in the Hygie group and 53% (25/47) in the reading group; odds ratio 2.9, 95% CI 1.2-7.4. Moreover, 87% of the opinions were favorable, indicating that Hygie is of interest for updating medical knowledge. Qualitative data showed that learners enjoyed Hygie especially for its playful, interactive, and stimulating aspects. CONCLUSIONS: We conclude that Hygie can diversify the offering for continuing education for GPs in an effective, pleasant, and evidence-based way. TRIAL REGISTRATION: ClinicalTrials.gov NCT03486275; https://clinicaltrials.gov/ct2/show/NCT03486275 JMIR Publications 2019-11-20 /pmc/articles/PMC6893567/ /pubmed/31746775 http://dx.doi.org/10.2196/12669 Text en ©Louis-Baptiste Jaunay, Philippe Zerr, Lino Peguin, Léandre Renouard, Anne-Sophie Ivanoff, Hervé Picard, James Griffith, Olivier Chassany, Martin Duracinsky. Originally published in the Journal of Medical Internet Research (http://www.jmir.org), 20.11.2019. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on http://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Jaunay, Louis-Baptiste
Zerr, Philippe
Peguin, Lino
Renouard, Léandre
Ivanoff, Anne-Sophie
Picard, Hervé
Griffith, James
Chassany, Olivier
Duracinsky, Martin
Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial
title Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial
title_full Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial
title_fullStr Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial
title_full_unstemmed Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial
title_short Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial
title_sort development and evaluation of a new serious game for continuing medical education of general practitioners (hygie): double-blinded randomized controlled trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6893567/
https://www.ncbi.nlm.nih.gov/pubmed/31746775
http://dx.doi.org/10.2196/12669
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