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Games as education tools

OBJECTIVE: The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. METHODS: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health children. This study presente...

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Autores principales: Almondes, Katie Moraes, Leonardo, Maria Emanuela Matos
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Brazilian Association of Sleep and Latin American Federation of Sleep 2019
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6922549/
https://www.ncbi.nlm.nih.gov/pubmed/31879542
http://dx.doi.org/10.5935/1984-0063.20190069
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author Almondes, Katie Moraes
Leonardo, Maria Emanuela Matos
author_facet Almondes, Katie Moraes
Leonardo, Maria Emanuela Matos
author_sort Almondes, Katie Moraes
collection PubMed
description OBJECTIVE: The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. METHODS: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health children. This study presented four stages: pre-intervention, intervention, post-intervention and follow-up. Parents responded questionnaires about sociodemographic data and sleep habits measured by UNESP Sleep Habits and Hygiene Scale Child version (USHS). Children responded strategies developed by researchers: “Set up your bedroom” and “Mapping activities before bedtime”. The intervention was performed with “Perfect Bedroom” twice a week and for three weeks in a row. Inferential analysis was accomplished for comparisons between groups (Mann-Whitney test) and intragroups (Wilcoxon signed-rank test and Friedman test for repeated measures). RESULTS: Preliminary results indicated non-significant differences on the sleep habits reported by parents. Children’s responses indicated a reduction in the number of electronic objects in bedroom and actions with these devices to EG. DISCUSSION: As far as we know, this is the first study that used a serious game to promote healthy sleep habits in children. In addition, they are actively included in the change process. Preliminary findings contribute to indicate the potential of this approach as an effective tool to promote healthy sleep habits in children.
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spelling pubmed-69225492019-12-26 Games as education tools Almondes, Katie Moraes Leonardo, Maria Emanuela Matos Sleep Sci Original Article OBJECTIVE: The aim of this study was evaluated effects of an intervention with the serious game “Perfect Bedroom: learn to sleep well” on the sleep habits of healthy children. METHODS: Two groups were composed, experimental (EG) (n=8) and control (CG) (n=5), with health children. This study presented four stages: pre-intervention, intervention, post-intervention and follow-up. Parents responded questionnaires about sociodemographic data and sleep habits measured by UNESP Sleep Habits and Hygiene Scale Child version (USHS). Children responded strategies developed by researchers: “Set up your bedroom” and “Mapping activities before bedtime”. The intervention was performed with “Perfect Bedroom” twice a week and for three weeks in a row. Inferential analysis was accomplished for comparisons between groups (Mann-Whitney test) and intragroups (Wilcoxon signed-rank test and Friedman test for repeated measures). RESULTS: Preliminary results indicated non-significant differences on the sleep habits reported by parents. Children’s responses indicated a reduction in the number of electronic objects in bedroom and actions with these devices to EG. DISCUSSION: As far as we know, this is the first study that used a serious game to promote healthy sleep habits in children. In addition, they are actively included in the change process. Preliminary findings contribute to indicate the potential of this approach as an effective tool to promote healthy sleep habits in children. Brazilian Association of Sleep and Latin American Federation of Sleep 2019 /pmc/articles/PMC6922549/ /pubmed/31879542 http://dx.doi.org/10.5935/1984-0063.20190069 Text en http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution Non-Commercial No Derivative License, which permits unrestricted non-commercial use, distribution, and reproduction in any medium provided the original work is properly cited and the work is not changed in any way.
spellingShingle Original Article
Almondes, Katie Moraes
Leonardo, Maria Emanuela Matos
Games as education tools
title Games as education tools
title_full Games as education tools
title_fullStr Games as education tools
title_full_unstemmed Games as education tools
title_short Games as education tools
title_sort games as education tools
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6922549/
https://www.ncbi.nlm.nih.gov/pubmed/31879542
http://dx.doi.org/10.5935/1984-0063.20190069
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