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Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery

This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (n = 31) and non...

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Detalles Bibliográficos
Autores principales: Kerr, Douglas JR, Deane, Frank P, Crowe, Trevor P
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7008560/
https://www.ncbi.nlm.nih.gov/pubmed/32095256
http://dx.doi.org/10.1177/2055102920905628
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author Kerr, Douglas JR
Deane, Frank P
Crowe, Trevor P
author_facet Kerr, Douglas JR
Deane, Frank P
Crowe, Trevor P
author_sort Kerr, Douglas JR
collection PubMed
description This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (n = 31) and non-clinical (n = 31) groups over time on a measure of mastery. There were no significant group-by-time interaction effects, but both groups demonstrated a statistically significant improvement in mastery over time. From a complex adaptive system perspective, changes may indicate adaptive growth in recovery. A serious board game may be a useful way of facilitating narrative identity reconstruction in recovery.
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spelling pubmed-70085602020-02-24 Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery Kerr, Douglas JR Deane, Frank P Crowe, Trevor P Health Psychol Open Report of Empirical Study This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (n = 31) and non-clinical (n = 31) groups over time on a measure of mastery. There were no significant group-by-time interaction effects, but both groups demonstrated a statistically significant improvement in mastery over time. From a complex adaptive system perspective, changes may indicate adaptive growth in recovery. A serious board game may be a useful way of facilitating narrative identity reconstruction in recovery. SAGE Publications 2020-02-07 /pmc/articles/PMC7008560/ /pubmed/32095256 http://dx.doi.org/10.1177/2055102920905628 Text en © The Author(s) 2020 https://creativecommons.org/licenses/by-nc/4.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Report of Empirical Study
Kerr, Douglas JR
Deane, Frank P
Crowe, Trevor P
Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
title Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
title_full Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
title_fullStr Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
title_full_unstemmed Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
title_short Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
title_sort pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
topic Report of Empirical Study
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7008560/
https://www.ncbi.nlm.nih.gov/pubmed/32095256
http://dx.doi.org/10.1177/2055102920905628
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