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Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery
This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (n = 31) and non...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7008560/ https://www.ncbi.nlm.nih.gov/pubmed/32095256 http://dx.doi.org/10.1177/2055102920905628 |
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author | Kerr, Douglas JR Deane, Frank P Crowe, Trevor P |
author_facet | Kerr, Douglas JR Deane, Frank P Crowe, Trevor P |
author_sort | Kerr, Douglas JR |
collection | PubMed |
description | This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (n = 31) and non-clinical (n = 31) groups over time on a measure of mastery. There were no significant group-by-time interaction effects, but both groups demonstrated a statistically significant improvement in mastery over time. From a complex adaptive system perspective, changes may indicate adaptive growth in recovery. A serious board game may be a useful way of facilitating narrative identity reconstruction in recovery. |
format | Online Article Text |
id | pubmed-7008560 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-70085602020-02-24 Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery Kerr, Douglas JR Deane, Frank P Crowe, Trevor P Health Psychol Open Report of Empirical Study This quasi-experimental study explores the effects of a narrative coaching board game intervention aimed at enhancing participants’ sense of self-mastery as part of facilitating narrative identity reconstruction. Three mixed analyses of variance compared differences between clinical (n = 31) and non-clinical (n = 31) groups over time on a measure of mastery. There were no significant group-by-time interaction effects, but both groups demonstrated a statistically significant improvement in mastery over time. From a complex adaptive system perspective, changes may indicate adaptive growth in recovery. A serious board game may be a useful way of facilitating narrative identity reconstruction in recovery. SAGE Publications 2020-02-07 /pmc/articles/PMC7008560/ /pubmed/32095256 http://dx.doi.org/10.1177/2055102920905628 Text en © The Author(s) 2020 https://creativecommons.org/licenses/by-nc/4.0/ This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Report of Empirical Study Kerr, Douglas JR Deane, Frank P Crowe, Trevor P Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery |
title | Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery |
title_full | Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery |
title_fullStr | Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery |
title_full_unstemmed | Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery |
title_short | Pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery |
title_sort | pilot study of a serious board game intervention to facilitate narrative identity reconstruction in mental health recovery |
topic | Report of Empirical Study |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7008560/ https://www.ncbi.nlm.nih.gov/pubmed/32095256 http://dx.doi.org/10.1177/2055102920905628 |
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