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A Gamification-Based Intervention Program that Encourages Physical Activity Improves Cardiorespiratory Fitness of College Students: ‘The Matrix rEFvolution Program’

The aim of the present study was to examine the effects of a gamification-based program on cardiorespiratory fitness (CRF) levels of college students. We divided 112 college students into an intervention group (IG) and a control group (CG). IG college students followed a 15-week gamification-based p...

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Detalles Bibliográficos
Autores principales: Mora-Gonzalez, Jose, Pérez-López, Isaac J., Esteban-Cornejo, Irene, Delgado-Fernández, Manuel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7036831/
https://www.ncbi.nlm.nih.gov/pubmed/32019259
http://dx.doi.org/10.3390/ijerph17030877