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Modeling voxel-based Monte Carlo light transport with curved and oblique boundary surfaces
Significance: Monte Carlo (MC) light transport simulations are most often performed in regularly spaced three-dimensional voxels, a type of data representation that naturally struggles to represent boundary surfaces with curvature and oblique angles. Not accounting properly for such boundaries with...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Society of Photo-Optical Instrumentation Engineers
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7040455/ https://www.ncbi.nlm.nih.gov/pubmed/32100491 http://dx.doi.org/10.1117/1.JBO.25.2.025001 |