Cargando…
Modeling voxel-based Monte Carlo light transport with curved and oblique boundary surfaces
Significance: Monte Carlo (MC) light transport simulations are most often performed in regularly spaced three-dimensional voxels, a type of data representation that naturally struggles to represent boundary surfaces with curvature and oblique angles. Not accounting properly for such boundaries with...
Autores principales: | Tran, Anh Phong, Jacques, Steven L. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Society of Photo-Optical Instrumentation Engineers
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7040455/ https://www.ncbi.nlm.nih.gov/pubmed/32100491 http://dx.doi.org/10.1117/1.JBO.25.2.025001 |
Ejemplares similares
-
Monte Carlo simulation with fluctuating boundary conditions
por: Hasenbusch, M
Publicado: (1993) -
History of Monte Carlo modeling of light transport in tissues using mcml.c
por: Jacques, Steven L.
Publicado: (2022) -
Analysis of relative error in perturbation Monte Carlo simulations of radiative transport
por: Parsanasab, Mahsa, et al.
Publicado: (2023) -
Dual-grid mesh-based Monte Carlo algorithm for efficient photon transport simulations in complex three-dimensional media
por: Yan, Shijie, et al.
Publicado: (2019) -
Efficient inversion strategies for estimating optical properties with Monte Carlo radiative transport models
por: Macdonald, Callum M., et al.
Publicado: (2020)