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Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR

The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts with the current lack of established toolboxes and standards. In several recent studies, game engines like Unity or Unreal Engine were used. It remains to be tested whether these software packages provid...

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Detalles Bibliográficos
Autores principales: Wiesing, Michael, Fink, Gereon R., Weidner, Ralph
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7141612/
https://www.ncbi.nlm.nih.gov/pubmed/32267886
http://dx.doi.org/10.1371/journal.pone.0231152