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Accuracy and precision of stimulus timing and reaction times with Unreal Engine and SteamVR
The increasing interest in Virtual Reality (VR) as a tool for neuroscientific research contrasts with the current lack of established toolboxes and standards. In several recent studies, game engines like Unity or Unreal Engine were used. It remains to be tested whether these software packages provid...
Autores principales: | Wiesing, Michael, Fink, Gereon R., Weidner, Ralph |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7141612/ https://www.ncbi.nlm.nih.gov/pubmed/32267886 http://dx.doi.org/10.1371/journal.pone.0231152 |
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